When you buy a game used, you will save quite some money on it, right? Of course. You can save from $5-$30 on it, but how much does that really mean? If you buy a game (Let's use John Madden 2011) for $60, then you'll get the game, with all of the features that the games have, and Electronic Arts makes $60. But if you buy John Madden 11 for $50 used, and Electronic Arts makes how much money? $0. HOORAY! YEAH NOTHING FOR THEM RIGHT? It makes sense for the company to want to make at least some money for how long they've spent on making the whole game. I try to stay away from most sports games on XBOX Live, due to the fact that I might have to leave for some reason, eat food, go to the bathroom, or anything of that sort.
On one other note, I purchased Skate 3 (Sorry, I meant Skate. 3) over the summer, and I was surprised to see that it actually came with an online pass as well. It makes sense to add this to your skateboarding game as well as your football series. But it has nothing to do with that, no. In fact, it was a free pass for the Skate 3 share pack. Meaning that the new addition to the game from the previous two (skate.Park) They advertise it on the back of the box, and you would have to pay for it otherwise. That would be like if Bungie took out the entire forge and theatre modes if you were to buy Halo 3 used. That feels pretty stupid.